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#1 2012-10-20 22:51:46

Qwerty
member
Registered: 2012-10-09
Posts: 98

Amy in Sonic 3 (Pink Knuckles) 10 Rings Collection TAS

I made a 10 Rings Collection WIP with Pink Knuckles

http://dehacked.2y.net/microstorage.php … ection.gmv

Up to the end of Marble Garden Zone Act 2
Got here the times

AIZ1 Level Select: 5.09
AIZ1: 1.59
AIZ2: 2.40
HCZ1: 2.10
HCZ2: 17.58
MGZ1: 3.39
MGZ2: movie stop at 3.28

This TAS is gonna be hard, but it is nice to watch
Enjoy this WIP


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#2 2012-10-22 05:34:02

Qwerty
member
Registered: 2012-10-09
Posts: 98

Re: Amy in Sonic 3 (Pink Knuckles) 10 Rings Collection TAS

Here is a WIP-2 of the 10 Rings Collection with Pink Knuckles

http://dehacked.2y.net/microstorage.php … ection.gmv

Up to Sandopolis Zone Act 1
All Times

AIZ1 Level Select: 5.09
AIZ1: 1.59
AIZ2: 2.40
HCZ1: 2.10
HCZ2: 17.58
MGZ1: 3.39
MGZ2: 5.40
CNZ1: 2.40
CNZ2: 3.57
ICZ1: 16.40
ICZ2: 3.02
LBZ1: 4.17
LBZ2: 2.44
MHZ1: 5.19
MHZ2: 4.48
FBZ1: 3.51
FBZ2: 4.59

A few Zones to go and i am finished with this TAS
I don't know when i am really finished, but maybe i am done in 1 or 2 days
Enjoy this WIP


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#3 2012-10-31 20:42:16

Qwerty
member
Registered: 2012-10-09
Posts: 98

Re: Amy in Sonic 3 (Pink Knuckles) 10 Rings Collection TAS

Here is the Full TAS of the 10 Rings Collection with Pink Knuckles
Beat this TAS in 5:29.46

http://dehacked.2y.net/microstorage.php … ection.gmv

All Times:
AIZ1 Level Select: 5.09
AIZ1: 1.59
AIZ2: 2.40
HCZ1: 2.10
HCZ2: 17.58
MGZ1: 3.39
MGZ2: 5.40
CNZ1: 2.40
CNZ2: 3.57
ICZ1: 16.40
ICZ2: 3.02
LBZ1: 4.17
LBZ2: 2.44
MHZ1: 5.19
MHZ2: 4.48
FBZ1: 3.51
FBZ2: 4.59
SPZ1: 6.38
SPZ2: 3.49
LRZ1: 5.53
LRZ2: 4.22
SSZ: 57.08

Next TAS? Knuckles in Sonic 1 or Sonic 3 & Knuckles (10 Rings Collection with Knuckles)
Enjoy this TAS


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#4 2013-03-29 00:39:20

WST
administrator
From: Maykop, RU · Jakarta, ID
Registered: 2012-10-06
Posts: 287
Website

Re: Amy in Sonic 3 (Pink Knuckles) 10 Rings Collection TAS

Found one more improvement in addition to what I posted on your Youtube channel, but it’s a minor improvement (not in-game): you lose 1 frame each time you do level selection.
I also tried to play Launch Base zone, act 1, and somehow improved it by 8 frames. I have no idea how, seriously. The ring monitor gets broken at frame 9241 (9249 in your run). Nice to mention that if I press B for 1 frame less, I enter terrain smile

pink-knuckles-improvement.png

But I was not recording, only stopped your movie and tried to play myself.


Sonic the EDGEhog has been obsoleted by Amy the LTEhog ©

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#5 2013-03-29 01:13:20

Qwerty
member
Registered: 2012-10-09
Posts: 98

Re: Amy in Sonic 3 (Pink Knuckles) 10 Rings Collection TAS

WST wrote:

Found one more improvement in addition to what I posted on your Youtube channel, but it’s a minor improvement (not in-game): you lose 1 frame each time you do level selection.
I also tried to play Launch Base zone, act 1, and somehow improved it by 8 frames. I have no idea how, seriously. The ring monitor gets broken at frame 9241 (9249 in your run). Nice to mention that if I press B for 1 frame less, I enter terrain smile

http://averkov.web.id/images/for-ystc-f … vement.png

But I was not recording, only stopped your movie and tried to play myself.

Ooo that's very nice, good advice WST


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#6 2013-03-29 01:46:59

WST
administrator
From: Maykop, RU · Jakarta, ID
Registered: 2012-10-06
Posts: 287
Website

Re: Amy in Sonic 3 (Pink Knuckles) 10 Rings Collection TAS

In level selection, to switch to the next level, press [v+start] instead of [v] [start] (1 frame instead of 2)

(upd) I have recorded an example. Somehow shaved off a few frames from AIZ1 level select bootstrap as well.
Note: the gmv is for ROM version 1.3, but somehow it syncs on 1.0. Surprising and nice.

http://dehacked.2y.net/microstorage.php … 1-test.gmv

If you will redo this run someday, consider marking it as «by Qwerty and WST» smile


Sonic the EDGEhog has been obsoleted by Amy the LTEhog ©

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#7 2013-03-29 18:31:37

Qwerty
member
Registered: 2012-10-09
Posts: 98

Re: Amy in Sonic 3 (Pink Knuckles) 10 Rings Collection TAS

WST wrote:

In level selection, to switch to the next level, press [v+start] instead of [v] [start] (1 frame instead of 2)

(upd) I have recorded an example. Somehow shaved off a few frames from AIZ1 level select bootstrap as well.
Note: the gmv is for ROM version 1.3, but somehow it syncs on 1.0. Surprising and nice.

http://dehacked.2y.net/microstorage.php … 1-test.gmv

If you will redo this run someday, consider marking it as «by Qwerty and WST» smile

Sure i wanna do that big_smile, it is a honor that you help me


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