Youtube Sonic TAS community

Impossible is possible

You are not logged in.

#1 2012-10-10 10:30:01

Qwerty
member
Registered: 2012-10-09
Posts: 98

Knuckles in Sonic 1

Hello friends, i am Qwerty and i do a lot of Sonic TASes

I got a improvement of Knuckles in Sonic 1 on Youtube

I don't put the gmv. file, because there is coming more improvement

Qwerty

Last edited by Qwerty (2012-10-10 10:49:07)


My anger don't like you

Offline

#2 2012-11-03 00:16:14

Qwerty
member
Registered: 2012-10-09
Posts: 98

Re: Knuckles in Sonic 1

I'm back and i'm here to say that i improved Green Hill Zone Act 1 with Knuckles
All thanks to Sonikkustar, i improved Sonikkustar by 1 frames

TASer with seconds and frames of GHZ1

Qwerty: 17.12
Sonikkustar: 17.13
JXQ: 17.26

Maybe later or tomorrow i will make Green Hill Zone Act 2
I will upload the Full TAS when i finish the game

Thanks for waiting on my TASes


My anger don't like you

Offline

#3 2012-11-06 04:01:54

Qwerty
member
Registered: 2012-10-09
Posts: 98

Re: Knuckles in Sonic 1

Hello, got here a new times for the Green Hill Zone

GHZ1:

Qwerty: 17.12
Sonikkustar: 17.13
JXQ: 17.26

GHZ2:

DMTM: 11.11 (Not made yet)
Qwerty: 11.12
Sonikkustar: 11.12
JXQ: 11.13

GHZ3:

Qwerty: 28.33
Sonikkustar: .....
JXQ: 28.33

Soon i will go back to Green Hill Zone 2 to improve my old time
All thanks to DMTM, Sonikkustar, JXQ & marzojr


My anger don't like you

Offline

#4 2012-11-06 11:55:52

WST
administrator
From: Maykop, RU · Jakarta, ID
Registered: 2012-10-06
Posts: 287
Website

Re: Knuckles in Sonic 1

GHZ2 is so hard to TAS sad
Especially with a character that cannot abuse gravity glitch to remain in the air after horizontal underflow.
I TASed it with Amy, and still loose marzojr 5 frames, 2 of which are before the horizontal underflow and 3 are after..
I think I could try to optimize it deeper if I had input editor for gens, allowing to preview modifications in real time, like NES TAS editor from AnS.
So I can optimize passing through the tube when it's not possible to die, attempting to reach the best possible speed, and then find the best frame to start moving.


Sonic the EDGEhog has been obsoleted by Amy the LTEhog ©

Offline

#5 2012-11-08 04:04:15

Qwerty
member
Registered: 2012-10-09
Posts: 98

Re: Knuckles in Sonic 1

WST wrote:

GHZ2 is so hard to TAS sad
Especially with a character that cannot abuse gravity glitch to remain in the air after horizontal underflow.
I TASed it with Amy, and still loose marzojr 5 frames, 2 of which are before the horizontal underflow and 3 are after..
I think I could try to optimize it deeper if I had input editor for gens, allowing to preview modifications in real time, like NES TAS editor from AnS.
So I can optimize passing through the tube when it's not possible to die, attempting to reach the best possible speed, and then find the best frame to start moving.

Yes, that's true
I had the same problem with Shadow, but it helped me with the Sonic 1 TAS of Algar & marzojr
So that's why i beat GHZ2 with Shadow in 11.40


My anger don't like you

Offline

#6 2012-12-09 05:23:47

Qwerty
member
Registered: 2012-10-09
Posts: 98

Re: Knuckles in Sonic 1

I made a WIP-3
Up to Marble Zone Act 2

Times

New Times on WIP 3
Green Hill Zone Act 1: 17.12 By Qwerty (Thanks to Sonikkustar, he beat GBZ1 in 17.13), 1 frame faster
Green Hill Zone Act 2: 11.11 By DMTM (Sonikkustar made one in 11.12 in his own WIP)
Green Hill Zone Act 3: 28.33 By Qwerty (No improvements, copyright input of JXQ's old video)
Marble Zone Act 1: 13.02 By Qwerty (Very thanks to marzojr, he shows me how i can beat MZ1 faster)

Old Times on JXQ's TAS
Green Hill Zone Act 1: 17.26
Green Hill Zone Act 2: 11.13
Green Hill Zone Act 3: 28.33
Marble Zone Act 1: 15.40

This is 174 frames faster than the published movie on tasvideos.org
All thanks to my co. author DMTM, to Sonikkustar, to JXQ and to marzojr

In WIP-4 i will write times when i am done with Spring Yard Zone Act 3


My anger don't like you

Offline

#7 2012-12-09 07:40:30

WST
administrator
From: Maykop, RU · Jakarta, ID
Registered: 2012-10-06
Posts: 287
Website

Re: Knuckles in Sonic 1

Good job, guys, can’t wait for the preview, but I do not mind if you publish it later, when you make more progress smile


Sonic the EDGEhog has been obsoleted by Amy the LTEhog ©

Offline

#8 2013-10-02 21:01:40

WST
administrator
From: Maykop, RU · Jakarta, ID
Registered: 2012-10-06
Posts: 287
Website

Re: Knuckles in Sonic 1

Friends, any progress on this amazing run? I am impatient


Sonic the EDGEhog has been obsoleted by Amy the LTEhog ©

Offline

Board footer

Powered by FluxBB

Яндекс.Метрика